Take a seat, enjoy a hot cup of coffee, and observe the streets of Paris on a rainy night.
At Otherworld we love experimenting with new forms of narrative. Café Âme is meant to be a very comfortable, non-game, VR experience. We had two goals for this project: ambience and embodiment. For the first we let ourselves use all of the polygons we wanted, lights, and physical shaders. For the second we took advantage of Oculus' DK2 positional tracker.